Some game ideas
The first game: this game is going to be a puzzle game. The game scenes are fixed-view 3d graphics, like the old Resident Evil. The player has to interact with various objects in the scene. During the interaction process the player will get the items needed to pass the level, the player needs to put the items in the designated place to trigger the mechanism to open the door of the next level.
Target audience: players who seek the unknown and like to explore.
Why: In this environment, the game challenges the player's common sense and imagination. For example where might a key be? Under a flower pot at the doorway? The entryway stash? Or in a pocket of unwashed clothes in a dirty clothes basket?
Second game: This game is also a fixed-view 3d game. The difference is that this time there is no fixed number of levels or passages. The player has to "clear" the room of enemies and after clearing the enemies and collecting resources, the player will move on to the next level of the room. Points are awarded for the number of enemies killed and the number of rooms cleared within a certain life span. Enemies and resources in the room will be randomly generated as you progress.
Target Audience: Skilled players and those who like a challenge
Why: Endless and unknown new levels will keep players fresh.
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